View all by DreikBlake
DreikBlake
Follow DreikBlake
Follow
Following DreikBlake
Following
Add To Collection
Collection
Comments
Devlog
Genkai-E Demo
←
Return to Genkai-E Demo
Devlog
La lectura de Atributos y Novedades
October 16, 2018
by
DreikBlake
#3D, #Demo, #game engine
Como dije en el anterior Devlog, ya esta implementada la función de importar mapas desde el formato de Tiled, en este punto solo haría falta pulir ciertos detalles para añadir funcionalidades, como...
Continue reading
Novedades Genkai-E
September 28, 2018
by
DreikBlake
1
#Tiled, #Features, #Spanish, #game engine
Luego de los últimos Devlogs me hicieron notar algo bastante obvio para el resto de gente y que yo omití para proteger mi propia mente, la interfaz de la demo publicada esta en perfecto Español, y...
Continue reading
Working in "Tiled" Map Compatibility
September 21, 2018
by
DreikBlake
I'm working in Tiled, the most popular tool to edit Maps in Indie games, compatibility format files. Originally, this not are planned, but the necessities in debug fluid systems, obliged me to search...
Continue reading
The Clone Wrong
September 19, 2018
by
DreikBlake
#Error, #bug
After I build the executable and submit in the platform, I've noticed about a bug, what block the correct generation of the "Forest Biom" Map. This problem is relocated to a bad gestion of files for "...
Continue reading